Executive Decision Update

Be the BOSS! CALL THE SHOTS!!!

Sancho Lathon Jr.

4/26/2024

Welcome Back Trappers! Now introducing Trapper’s Executive Decision Update 8.2!

🔥 Be the Boss: Step into your role as the head honcho with our brand-new Courier Right Hand Man system. No more micromanaging – delegate tasks and focus on the big picture!

Cash Collection: Your Right Hand Man can now pick up cash from all your businesses. No more running around – let him handle the green while you kick back in your office.
Crack Delivery Service: Need crack delivered to your crack house? Your Right Hand Man’s got it covered. Efficient, discreet, and hassle-free.
Weed and Coke Logistics: Weed and coke deliveries? Yep, he does that too. Your Right Hand Man is the ultimate multitasker.
🏪 Corner Store Management:

Three Choices: Now you have three individuals to manage your corner store. Each brings a unique flavor – choose wisely!
More Freedom, Less Profit: Delegate the corner store, but remember: less hands-on means less profit. It’s an executive decision.
👥 Human Resources System:

Goonz Defense: Deploy up to 10 lackie level Goonz at each location to protect your turf. They act as a deterrent, but when push comes to shove, they’ll fight to defend your illicit businesses.
Simulated Showdowns: If an illicit business lacks a leader, a simulated fight ensues. With 10 Goonz on your side, victory is more likely.
Raid and Robbery Expansion: Watch out! Random thugs and rival gangs can now attack your crackhouse, stash house, and sweatshop. Bolster your defense with this new system.
🚨 Stay Sharp, Your empire, your rules. Check out the full update details below!

Remember, every move you make is an Executive Decision. 🎩💼

Check out the full update details 📈

-New Courier system that makes your Right Hand Man much more valuable by letting him move drugs to different locations for you and collect cash
-New Human resource system that allows you to put lackie level goonz in different locations to add to the defense level. You can find this in office in asset review
-Added new art for safes
-Added new artwork in barbershop and laundrymat
-Added text in office that gives you an overview of how much drugs you have at all locations
-Fixed a bug that cause gameover screen to not display as intended, if Dre was shoot in the back while running from police
-Fixed a bug in the crew level up system that cause the level up meter to not work as intended
-Fixed a bug that caused homeowners to switch mid battle in the battle system
-Fixed a bug in the B&E system that wouldn't let you search the location more than once if you didn't scout
-Added banners to buttons in different locations; Park, Red Light District and office, that indictate that they advance the day and potentially provide opportunities
-Reworked the backend code of all businesses to ensue they all work as intended
-Defensive upgrades like; Security systems, security doors and bullet proof glass are now fully functioning and bolster the defense of the location
-Lackie level Goonz are now a bit harder to come by and can die in random events/simulated battles